The Numberjacks have a holiday at the beach. Volume 6 Release Date: Volume 7 On the Move 27 October The Problem Blob is making things move when they shouldn’t, so 5 is sent out to stop him. Volume 7 Very Shapely 28 October The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her. Volume 9 Wee Three Phone Home 29 October The Puzzler is causing some people to repeat his silly movements – 3 is sent out to stop him. Volume 7 Did You Notice Anything? Volume 9 Measured Response 2 November Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back.

Numberjacks – Episode List

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I numerotti (Numberjacks) è una serie televisiva andata in onda su Playhouse Disney e Disney Junior su Sky. La serie parla di 10 numeri che vivono in un divano e che risolvono problemi e anomalie che si verificano in città per colpa dei loro nemici.

In this episode, The Meanies are together. TBA Very Shapely 28 October The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her, but one problem is when two circular hoops are turned into ovals. TBA Wee Three Phone Home 29 October The Puzzler is causing some people to repeat his silly movements – 3 is sent out to stop him, and must solve three puzzles by herself as she lost contact with 4,5 and 6.

TBA Measured Response 2 November Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back, this is the first episode in season 2 with the appearance of Buddy Sticks. TBA Carry On Counting 4 November 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6.

TBA A Record In the Charts 5 November 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not. In this episode, 4 turns into a 1, a 2, and an 8. TBA Matchmaking 11 November Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. In this episode, 4 becomes green, tiny, big, then wiggly wobbly.

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Numberjacks The Numberjacks are ten small superhero numbers: They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.

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Protagonisti[ modifica modifica wikitesto ] I protagonisti sono numeri da 0 a 9. In alcuni episodi sono loro a causare problemi al posto degli antagonisti. Sa formare 10 con 1 e, come mostrato nell’episodio “Zero e le cose scomparse”, sa anche far scomparire le cose. Nell’episodio “Chi sa contare? Ha una collezione di cose bellissime e i suoi amici cubi sanno trasformarsi in cilindri “bastoncini tondi”. In ogni episodio, una volta scoperta la causa del problema, riflette su cosa potrebbe accadere se i numerotti non risolvessero il problema.

Sa rimpicciolirsi e i suoi amici blocchi sanno trasformarsi in bastoncini. Aiutanti[ modifica modifica wikitesto ] I numerotti sono aiutati da un gruppo di persone reali agenti numerate da 12 a

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Peppa Pig is an energetic piggy who lives with Mummy, Daddy, and little brother George. She loves to jump in mud puddles and make loud snorting noises. Episodes feature fun, everyday activities that support kids’ social & emotional development.

The Numberjacks have a holiday at the beach, only to face troubles with the Meanies! Volume 6 Release Date: TBA Carry On Counting 4 November 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6. TBA A Record In the Charts 5 November 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not.

In this episode, 4 turns into a 1, a 2, and an 8. TBA Matchmaking 11 November Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. TBA Areas of Concern 13 November In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. TBA The Dreaded Lurgi 7 December In the gym 6 can’t jump on the seesaw – and 4 feels ill too – they’ve both got the dreaded lurgi.

In the meantime, 3 gets lurgi too, and agents help out.

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数字小精灵 Numberjacks 简介. 数字小精灵 Numberjacks 《数字小精灵 Numberjacks》是Open Mind Productions为BBC的儿童频道CBeebies制作的真人加动画的混合动画片系列,是一档益智类儿童动画节目。.

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Animated numbers solve mathematical problems. Numberjack 1 tricks Numberjack 4, making the seesaw unbalanced. A boy has one sock and three shoes, but only two feet.

To learn when new worksheets are added, subscribe via RSS or e-mail: Why ordinal numbers are important Ordinal numbers are the words that tell us the order or position of things. Knowing these helps children communicate effectively and with less effort. It is much easier, for example, to identify someone in line as the fourth person, rather than having to explain specific details about that person such as hair color or clothing to identify the person.

Extra tips for using ordinal numbers worksheets In the beginning level worksheets, focus on the three most commonly used but most difficult to learn ordinal numbers: To help your child understand that these words indicate a numbered position, ask your child to first count using number words “one, two, three” as he points to each picture in the row. Next ask him to point and count again, this time using the ordinal numbers as he counts.

The intermediate worksheets introduce the ordinal numbers first, second, third, fourth and fifth. The number is written along with the appropriate ending, so your child will be able to recognize the ordinal numbers by looking at the number for a clue. To help your child focus, you may want to fold the paper along the middle line to separate the blue side and the yellow side. Then ask your child to point to the bottom picture next to the blue boxes and count using ordinal numbers while he moves his finger up the line.

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Numberjacks Description The Numberjacks are animated characters the numbers 0 to 9 who live in an ordinary sofa and solve problems outside; each episode has the same structure. At the beginning of the episode, some of the Numberjacks are engaged in an activity, that would have relevance to the problem that is later discovered – then, an “agent” who was a live-action child calls in and describes the problem that is occurring. One or two of the Numberjacks go out into the real world to solve the problem while the remaining Numberjacks stay in the sofa and watch their progress on a screen.

As soon as the problem is understood, 5 imagines what else could go wrong if the problem wasn’t solved often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world. Once outside, the Numberjacks are shown in a live-action setting although themselves still animated ; they diagnose their problems by examination, and with help from additional ideas from the agents, who call into the base.

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At the beginning of the episode, some of the Numberjacks are engaged in an activity, that would have relevance to the problem that is later discovered – then, an “agent” who was a live-action child calls in and describes the problem that is occurring. One or two of the Numberjacks go out into the real world to solve the problem while the remaining Numberjacks stay in the sofa and watch their progress on a screen. As soon as the problem is understood, 5 imagines what else could go wrong if it wasn’t solved often wondering what would happen to the Dancing Cow, who never actually made any physical appearance in the real world.

Once outside, the Numberjacks are shown in a live-action setting although themselves still animated ; they diagnose their problems by examination, and with help from additional ideas from the agents, who call into the base. The problem can either be caused by one of the antagonists, or one of the younger Numberjacks 0, 1 or 2 escaping from the sofa and inadvertently making things go wrong.

Problems are solved by using “Brain Gain,” a magical force of power activated by use of a machine in the sofa and transferred to the Numberjack. Once the problem is solved, the Numberjacks return to their base, replay what happened on a screen and then challenge the viewer to think about a related problem and “call the Numberjacks”; the problems encountered are all based upon simple mathematical concepts, and the programme is intended to stimulate young children’s interest in mathematics.

On satellite, digital, and cable TV, a link to Numberjacks often appeared in the corner of the screen and sometimes on for example gardening programmes as a way of helping people with basic numeracy. Characters Protagonists The Numberjacks are the heroes; each of the numbers 0 through 9 is an individual character and each is broadly the age of his or her number. The male Numberjacks are even numbers and the female Numberjacks are odd numbers – however, 1 is voiced by a male actor.

Also, in One Won, 1 becomes enormous, as a result of the Brain Gain sent to her and prevents the Numbertaker from sucking her up. Also, in A Different Sort, 4 becomes green as opposed to his original colour of blue , tiny, enormous, and finally “wibbly-wobbly”. Antagonists There are five evil villains, the “Meanies”, who often cause trouble for people; the Problem Blob, the Puzzler and the Numbertaker are male villains, while the Shape Japer and Spooky Spoon are female villains.

NUMBERJACKS